Tiny And Big: Grandpa's Leftovers
Follow Tiny into a weird and humorous story drenched in peculiarity: get back grandpa's underpants, by all means necessary. Defeat Big, your old arch enemy in the process BUCKETS FULL OF INDIE MUSIC. Collect more than 15 songs from hardly known but genuine indie bands. Discover new songs from the underground, and show off to your friends! Tagged with feature, indie, review, Tiny And Big, Tiny And Big: Grandpa's Leftovers. If you click our links to online stores and make a purchase we may receive a few pennies. Find more information here.
I know that with a name like Tiny And Big: Grandpa’s Leftovers you expect a hardcore game with over the top shooter action probably produced by Sony for several million dollars. You are wrong sir! Or madam! This is an indie game release from Black Pants Game Studio that made has already won a bunch of awards and deserves every one of them. This is one of those rare occasions where I really gush over a game because I think it is a defining example of what an indie game can bring that rivals the big name companies.
Story Time Kids!:
The legend unfolds with Tiny racing across the desert with his trusty companion The Radio and a robot driver in Robot Taxi’s Taxey in search of Tiny’s mean big brother Big who stole an ancient artifact given to Tiny by their grandpa for safe keeping. The artifact is some tighty not-so-whitey crusty underwear which are worn on the head and give the wearer great powers! This is all discovered in the first few minutes of the game so no need for a spoiler alert. Tiny is preparing for the confrontation with his brother by practicing on his Reality Boy game system when HIT! the taxey is wiped out and the journey begins in earnest to catch the daunting and deadly older sibling and save the world!
Graphics And Audio:
Tiny And Big: Grandpa's Leftovers Lyrics
Normally I talk graphics and audio at the end of the review but I just have to address them now. They are terrific and amazing in their stylized fun. They set the mood for the game as much as the introductory storyline and the concept art matches the actual game graphics so well that it looks like they were just copied exactly whereas the concept art on most games is usually far more detailed than the final results.
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I ran around my little sandbox plenty of the time just to take in the sights. It screams indie, comic books, even a little Borderlands in a playful way. The fun doesn’t stop there either. Instead of just a couple songs here and there composed as background music they loaded the game with a whole album worth of indie bands and made it so that you find the songs on cassette tapes throughout the game. While writing this review I have already listened to one of the songs on YouTube a half dozen times. The sound effects are good and match the action perfectly and the visual interpretations of the sounds look straight out of old Batman episodes but far more creative.
Gameplay:
You cruise along behind Tiny as he uses his gadgets to solve puzzles and playfully destroy his sandbox environment. His main weapons are a laser, a grappling hook and a remote grasping rocket claw. So basically you can push directly, push and pull from distances and cut things up.
This sounds like a fairly basic amount of powers to have at your disposal but you quickly realize how diverse the options it gives you can be. For example say you need something from the top of that rock pillar above. You could push and pull rocks and debris over to create a set of stairs to jump up to get the item or you can use your laser and just cut the the pillar down and retrieve the item on the ground. Just about every puzzle has more than one way to solve it and some require some seriously creative thinking to figure out one of the ways. In this game like many trying something creative can get you killed but luckily that just means you try again from the last save point which generally isn’t too far back.
As if the puzzles aren’t tempting death enough your egomaniacal brother Big is also trying to slow you down/kill you off so that he can make sure no one can take those ancient undies and their power away from him and stop him from ruling the world. He also taunts you more than a Frenchman with an outrageous accent at the top of a castle wall. Mediafire gta v download. At one point the game gets a bit more challenging as you have to use your laser to cut rocks in half in mid air so Big can’t squish you with them, practice makes perfect with this and failure means you are squished and just have to try again.
Personally I would be tempted to let him keep the undies and take my buddy The Radio to the store and buy a fresh pair but Tiny isn’t so easily discouraged. Plus using the laser and rocket claw are so much fun there is generally very little environment left in his wake and the time flies by. Did I mention you crush weird black creatures that live in holes? No? Well you do that too with pieces of the environment. All this is done with an excellent physics engine they built themselves that makes just about everything move or be destroyed exactly how you imagined it.
But I Want More!:
If there is any complaint I have with the game it would only be that it is short. On their website Black Pants Game Studio put (Episode One) after the name of the game which I hope means that this is just the first installment of many more to come. Also since the game has so many ways to solve puzzles and hidden things it is a definite replay.
Last Call:
If you read any of this article you can tell I really love the game, the only thing that can compete with the game itself is the price of $9.99 on GOG.com and comes with wallpapers, avatars, music track, artbook, poster and a map. This game is a total brain teaser to play and a no brainer to buy. Show the Bigs of the world that the Tinys can save the day just as well as they can.
Here is a music video for one of the songs with special animation made by the developers!
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I had to break Tiny and Big in order to realise just how much I love it. I mean really break it, too: dead end, entirely out of options, nothing for it but to restart the chapter and lose 30 minutes of progress. I usually hate this sort of thing in games, but that’s because this sort of thing in games is usually the result of a bug.
In Tiny and Big it’s completely different: I was given the ability to chop things down, and I then chopped down so much that the level didn’t work any more. In a game like this, it’s hard to begrudge the odd restart – they’re nothing more than the necessary consequence of all the freedom you’ve been allowed.
You can divide a lot of games up, I reckon, based on whether they give you props or tools. Take a grappling hook: in Arkham Asylum it’s a tool. In other games it might be a prop – a contextual canned animation that whisks you to a new part of the level while giving you the illusion of control. Stand here, press A, fire the grappling hook. Don’t stand over there, idiot, it won’t work. It only works over here.
Portal: that’s a game that gives you tools. Tiny and Big does, too. It gives you three separate tools, in fact, and then it goes beyond anything Aperture or Arkham offers by allowing you to use them almost entirely as you please.
So you can slice things, drag things, and rocket things into the distance in Tiny and Big, and you’re not going to tire of that kind of action any time soon. Tiny’s on a mission to steal some magical underpants back from the villainous Big, see, and as he explores the game’s desert temple setting, he’ll need to get the most out of his laser cutter, his grappling hook and his, well, rocketizer thingy if he’s going to be victorious.
It’s wonderful stuff, and it’s mostly down to the fact that the game almost never makes you feel like you’re being hemmed in. It’s surprisingly rare to find an object nearby that you can’t slice into pieces (things lurking further back tend to be largely non-interactive, mind) and the same goes for objects you want to drag closer or push away.
“Tiny and Big comes closer than any game I’ve ever played to recreating that moment in Spider-Man 2 when Doctor Octopus starts flinging taxis about. Sweet Molina!”
This is powerful magic the game’s letting you meddle with, too. Need to escape a locked room? Cut your way out. Need to scale a wall with no handholds? Bring down some pillars and break them up to fit your needs. Or, heck, just forget your objectives and play. Rip things up, fling them around, topple the game’s precarious sets and delight in its cartoon physics. Explore its endless ability to manufacture comedy death.
All of your tools feel great to use, too. With the laser, for example, you highlight an object and then extend a line across it, cutting and re-cutting with real precision, while the grapple hook conveys a genuine sense of weight as you tug boulders about and fell giant towers. Best of all, there’s that rocket: you can hold down the middle mouse wheel to give it as much juice as you want, and it’s ceaselessly comical to see a buttress sailing off into the distance, or a misshapen rock skidding over the desert and then colliding with something tall and heavy that – oops – starts to swing your way. Dead again.
It would be enough to keep you happy if the game was just a sandbox, but Grandpa’s Leftovers – the first episode of Tiny and Big, apparently – is actually an action-packed two hours of platforming and puzzle solving. Enjoy scaling the Agency Tower in Crackdown? That’s basically what you’re in for with the first hour or so, while the second piles on boss fights – you mainly duck flying boulders or break them in two – and some spooky interiors.
The more the game starts to fling stone things at you, the more it risks becoming annoying: it’s a rare player who won’t want to be left to just cut things and shunt them around without a constant bombardment from above. These sequences don’t last forever, though, and they provide moments of real cinematic brilliance as a huge wall of rock is heaved your way and you bust it apart at the very last second.
Forget the triple-A crowd: Tiny and Big comes closer than any game I’ve ever played to recreating that moment in Spider-Man 2 when Doctor Octopus starts flinging taxis about. Sweet Molina! And it does it all without any actual taxis!
You can approach most of the game’s objectives any way you’d like, although there’s a reward for completing a level with only minimal use of your arsenal. Why bother with that, though? What a stupid idea. Go nuts. You’ve got a laser beam, a springy rope and some freakin’ rockets: this isn’t the time to exercise restraint.
The first time I broke the game, it was because I accidentally chopped down a massive ramp I was meant to be climbing up. Tiny and Big was perfectly happy to let me do pruning on that scale, and it was perfectly happy to let me try to salvage the situation, too, bringing down a distant wall one slice at a time, until the entire world was composed of useless nubs.
It should have been infuriating, but it was brilliant – brilliant and hilarious and inventive, like a Portal challenge, but without all the hand-holding, protective padding, and unspoken direction that comes from Valve’s playtesting. I don’t mind the odd restart if it’s because I’ve done something genuinely apocalyptic. I quite like it, in fact. I’ve earned that restart.
At times, of course, Tiny and Big could do with a little more playtesting: indoor levels are dark and hard to navigate, while the checkpoint placement is worryingly random and the platforming isn’t particularly precise. None of this truly ruins the game, though, just as it doesn’t matter too much if you don’t like the handicraft magic-marker art style, the sprays of giant onomatopoeias, the hipster soundtrack or the rather studenty humour which delights in plastering the surroundings in glyphs depicting Y fronts.
Tiny And Big: Grandpa S Leftovers
Tiny and Big: Grandpa’s Leftovers is an awkward, freewheeling treat, in other words. I have no idea how the rest of the series is going to build upon the foundation of this initial episode, but I can’t wait to find out.
The whole thing reminds me of one of the ancient and inviolate rules of storytelling, actually, the one that goes something like this: stick your hero up a tree, throw rocks at him, and then get him down again. For games – games like Tiny and Big, anyway – you can probably add another clause to that formula: when your hero’s stuck up that tree, give him a laser, a grapple hook and, oh, a handful of rockets. Why not, eh? Why not?
8
/10