Egm Mass Effect 3

As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.
A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.Egm Mass Effect 3

Bombardment of this planet in EGM is a coalition defeat reducing some assets. Pyjaks in Spectre Terminal leads to problems and minor losses. Rytmik ultimate download free. EGM decision for prison divisions gives you first a massive war asset, is reduced to 40 something after a while. Supplying the cults helps 3 cults in total, 1 goes rogue.


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  1. EGM - Expanded Galaxy Mod at Mass Effect 3 Nexus - Mods and community www.nexusmods.com.
  2. Even after reinstalling the DLCs 3 times over. Even after trying to force spawn them via console. Even after the mission Priority: The Citadel II. These specific weapons are nowhere to be found. And I have identified another person on the EGM mod page who has had the same issue with these particular weapons. Much appreciated.
So what would be the best way to go about creating a patch?

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Do I need to do anything else other than edit GUI elements?
The SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?
Anybody's input would be greatly appreciated.