Egm Mass Effect 3
As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.
A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.
Do I need to do anything else other than edit GUI elements?
The SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?
Anybody's input would be greatly appreciated.
A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.
Bombardment of this planet in EGM is a coalition defeat reducing some assets. Pyjaks in Spectre Terminal leads to problems and minor losses. Rytmik ultimate download free. EGM decision for prison divisions gives you first a massive war asset, is reduced to 40 something after a while. Supplying the cults helps 3 cults in total, 1 goes rogue.
Egm Mass Effect 3 Gameplay
- EGM - Expanded Galaxy Mod at Mass Effect 3 Nexus - Mods and community www.nexusmods.com.
- Even after reinstalling the DLCs 3 times over. Even after trying to force spawn them via console. Even after the mission Priority: The Citadel II. These specific weapons are nowhere to be found. And I have identified another person on the EGM mod page who has had the same issue with these particular weapons. Much appreciated.
Mass Effect 3 Egm Guide
Do I need to do anything else other than edit GUI elements?
The SP controller mod - it overwrites all changes to tlks? Or just the particular buttons it uses?
Anybody's input would be greatly appreciated.